The Legend of Zelda: Link's Awakening DX

The Legend of Zelda: Link's Awakening DX
by Sound Source Interactive

The Legend of Zelda: Link's Awakening DX
Our Price: $9.66
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Category: Video Games
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Product Summary

Brand: Nintendo
Platform: Game Boy Color
Publisher: Sound Source Interactive
Product features:
  • Features new enemies;
  • eight huge dungeons;
  • powerful weapons;
  • battery-backed memory;
  • one-player action

Video Game Reviews of The Legend of Zelda: Link's Awakening DX

Customer Review: Same great game, only this time in color.
Summary: 5 Stars

Portable gaming has come a long way in the last 20-odd years. Modern systems like the PSP double as pocket media centers, and the Nintendo DS is comparable to a portable Nintendo 64 (with two screens!). Still, if you're anything like me, you'll always, always remember your roots.

I'm talking the original, green-screened, battery-sucking behemoth we all know, love, and have even dropped on at least one occasion--the GameBoy. GameBoy has had its fair share of classics, from Super Mario Land to Pokemon, but there's one game that stands out in the minds of gamers everywhere as truly epic. I'm talking about The Legend of Zelda: Link's Awakening.

True to the name of the franchise, Link's Awakening is legendary. A near perfect port of the series to the small screen, very little bad can be said about this one. ***SPOILER ALERT*** Even the "OMGZ it was all a dream!?!?" twist of an ending wasn't as bad as it could have been, as it's hinted from the very beginning of the game (even the dungeon bosses are called "Nightmares") ***ALERT OVER***.

The story takes place shortly after the events of A Link to the Past (arguably the best game on the SNES, and of the Zelda franchise). Link's out to sea seeking new adventures in new lands when a storm hits and wrecks his vessel. He awakens on Koholint Island, a desolate land where talking animals and mermaids are commonplace. He's soon told (by an owl, nonetheless) that the only way to ever make it off the island is to awaken the Wind Fish. If he doesn't, he'll be trapped forever. So of course, in typical Zelda fashion, you're off, slaying beasts, collecting trinkets, and exploring intricate mazes and landscapes.

For an early GameBoy title, this game is vast. The world map isn't overly big, but the sheer depth of it is astonishing. Connecting caves are strewn all about Koholint Island, leaving a lot to explore. This game also introduced the staple trade-system to the series, forcing link to swap item after item with a plethora of interesting (read: strange) characters such as a bear chef, a romance-obsessed goat, and a chomp with a fashion sense.

Of course, what would a Zelda game be without items? Link's trademark sword and shield are present, along with the Pegasus boots, Roc's feather (it allows the player to jump in the air, over holes and gaps), the hookshot, and of course, bombs and arrows among other items. An interesting aspect to the gameplay is the player's ability to assign any tool to the A and B buttons, allowing slight customization to the gameplay, and forcing the player to think of the best combination to get past an obstacle. The sheer badassery that comes from this feature can be summed up in two words: exploding arrows.

The gameplay is what one would expect from any Zelda game. It's entertaining, solid, and addictive. The controls are dead on, and though it's a tad on the easy side, it's far to fun to notice. Of course, the music is as catchy as always, with variations of the Zelda theme on the world-map as well as a slightly different tune for each dungeon (there are about eight dungeons total). The Nightmares are unique, bizarre, and creative, and all in all, this game will leave any adventure fan craving another run after completion.

One of the most interesting aspects of this game would is inclusion of numerous in-game references to Nintendo-culture. Tarin looks oddly like a very familiar, very popular mushroom-popping plumber. Yoshi dolls are all the rage with the young'uns. Madame MeowMeow has three chomps for pets, including the ravenous beast, BowWow. Another more subtle reference would be Prince Richard and his house of frogs, which is a reference to the Japan-only Kaeru No Tame Ni Kane Wa Naru (translated as For the Frog the Bell Tolls), from which Link's Awakening actually derives it's gameplay engine.

Of course, if you want to pick up a copy of this game, definitely seek out the DX version re-release for GameBoy Color. Not only are the graphics improved (that one has color--duh), there are also a lot of nifty extras, including a gimmick dungeon which is actually pretty awesome (gotta love those gimmick dungeons). Of course, the DX version will run about 10 to 15 dollars more, so if you have to settle for the original, that works too. Of course, this was done by a quick check on Amazon.com, so I could be wrong, and you could get lucky. Just play this game, and if you already have, play it again. Zelda is like Shakespeare in the sense that it's timeless. I'm just surprised that all my save files still work.

Description of The Legend of Zelda: Link's Awakening DX

This colorized version of the original Game Boy hit, released in 1998, is a side quest that deviates as much from the traditional Zelda storyline as the N64's Majora's Mask. The story is completely new and original, but the game system is largely the same as in the Super NES hit, A Link to the Past. You explore a vast island named Koholint, opening up access to more new and new areas as you collect special items and solve puzzles. On your way, you gather Rupees and heart containers, use your sword to defeat enemies, and push plenty of blocks around. The DX (=Deluxe) version features one new dungeon and GB Printer support

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